Block here for another Penguin Suit if you've taken damage. At the end there will be a door. Since every stage has a timer, you don't want to be too slow or you will lose more lives. In either case they won't come out, but if you move away from the pipe a bit, they will. Wait for the left one to pass you and then jump to its platform, then up again before it comes back around. Be careful with crouching on tilted platforms or objects.
Usually they appear around bricks so you can hit the brick below them to get your point across. World 1-2 World 1-3 World 1-4 World 1-5 World 1-6 World 2-1 World 2-2 World 2-3 World 2-4 World 2-5 World 2-6 World 3-1 World 3-2 World 3-3 World 3-4 World 3-5 World 4-1 World 4-2 World 4-3 World 4-4 World 4-5 World 5-1 World 5-2 World 5-3 World 5-4 World 5-5 World 6-1 World 6-2 World 6-3 World 6-4 World 6-5 World 6-6 World 7-1 World 7-2 World 7-3 World 7-4 World 7-5 World 7-6 The first part of this video shows how to unlock 7-6. Head right past more large blocks and keep low for a Power Star, then jump up and over for more big blocks. Your first P Switch is in the middle of this room. You're probably better off ignoring it and continuing right across some moving ground wheels to the goal! Drop back down and get in the small gap below the edge the Cooligans fall from. You will reach a small flag at the midway point of each stage.
Use it to your advantage and run through as many enemies as you can. So if any of the cards match, you get to keep the item, until you find a pair of the bad cards. These metal orbs have sharp teeth and the only thing stopping them from biting you is a chain holding them to a post. Sometimes these switches also reveal some blue coins that disappear after the effects of the switch wear off. Make a running jump from the steady ground before the third circling section that has the coin above. A normal save is done by beating any Fortress, Castle or Airship in a world.
Now ride the blocks to get the Star Coin. There are 18 cards spread out over three rows 6x3 in this minigame. Between this video and the previous one, I went and head and lost 93 lives to bring it back down. Yoshis can jump pretty high and also do a flutter kick if you hold the jump button down, to get some extra height and distance. In between two bubble-spewing pipes. If the digit is 4-6, then a green mushroom house appears. Swim past some bubble jets that either push you up or down, depending on where they are coming from.
There is going to be a room with orange switches, which when you push, a box will light up. Ride the first gear for some coins and an Ice Flower while you meet a dry bones, then jump right past another gear and hide in the gaps of the gear above you so that you don't get squished. If you don't want the secret goal, then just skip the detour above and grab the coins inside the hidden chamber. If you are trying to make the save file stars sparkle, then you need to beat every stage without the green box for the Super Guide even appearing. Repeat this to reach the second Star Coin, then return up the pipe to the surface. Climb the tilt fence and tilt the left side of the remote up so the fence swings towards the P Switch.
He jumps once or twice, then fires a magic shot. . Hit the Coin Block above and then climb the stairs. You don't need to duck down here even though the spikes are clearly passing through your head! A moving shell will take out most enemies in its path, but it can also damage you. Ride the gear up to reach a ledge on your right with some off-screen coins.
A secret underground level featuring and Broozers. Once the fight is over, you can grab your first key to end World 1! When you run into the giant goomba on the map screen you get to play this battle against four of them. Go in it and get to the flag. Just after entering the level near the roof. The next two item boxes have a coin and 1up Mushroom before some goombas and more geysers. To skip to level 7-6 go to 3:14 minutes into the video. Found above a spinning ground section.
Above a pipe after the checkpoint, guarded by a Cheep Cheep. So, you should jump into the air before the sledge brother lands, just in case it's a stomp. This means that you are weaker and can only damage enemies by stomping them with your ground-pound. The more enemies that you take out, the more points you get and can even get some 1ups out of the deal. They are immune to fireballs, but an iceball allows you to stomp one or throw the ice cube away. Some koopa paratroopas also have wings which allow them to get a bit of air and survive one more jump from you. Oddly enough, you can kill them with fireballs as well.
The trick is to either stand right beside the pipe or stand on top when they are hidden inside. You then have the choice of leaving them alone, using the cube as a platform, picking it up and throwing it, or stomping them. Use your wall-jump by moving towards the pipes as you touch them in mid-air, then press the jump button to jump off in the other direction. You can see how many Star Coins you have found on each stage of a world by walking to it, or selecting Star Coins from the Plus menu to see a breakdown of all the Star Coins in the current world. So in this room you want to jump up to the P Switch without grabbing many coins below. Hit the middle brick up high if you want a pile of coins, then continue up the hill to the midway flag. Where there are three circular tracks, use the Propeller Suit to reach a walkway above.
Eat a pair of fruits as you pass some goombas and coins, then jump to the first Star Coin above a pipe. You can use them as moving platforms of sorts, depending on their size. Now jump right with the shell to the third geyser and kick it right to the third Star Coin below. Blocks and get yourself a Penguin Suit. Fight through more goombas and koopas as you pass an Ice Flower in the item box. Start by jumping on a pair of Goombas and hitting the blocks for some coins and a Propeller Mushroom up high. Jump from the Block as it reaches the right side to the Finish Flag.