You fight bosses in one-on-one bouts. Parallel 4 begins after Parallel 3's completion. Garian carries along with him his handy-dandy planner book. Yes, he can fly, but he still shows up in places he really shouldn't be able to have reached when Garian and Jack gets there. With a combination of terrible controls and bad camera angles, it's about impossible to play this game without getting frustrated.
They're colorful and done well. The only thing more powerful than her is her normal form in Parallel 4. Rooms filled with lava, the inside of the jail, the mines, the emergency exit-all have new environments and obstacles to tackle. It was a to Climax' earlier game. When the bounty hunter gets into a scrape, the game switches to an isometric. In Parallel 2, Garian ventures these castles seeking out their three rings and the three statues that wield them. Garian is put through a sort of purgatory, where he must fight through a tournament, the competitors consisting of his allies and enemies from the other scenarios.
Fans of role-playing games, side-scrolling platform games and fighting games will all find something to like in Dark Savior. I highly recommend it for the fun battles and interesting alternate timeline system. Reception Dark Savior received mediocre reviews by critics, but maintains a small, cult following on the internet. The other reviewer explained the parallels quite well so I wont bore you with the details of each. But he does have regrets, helps those in need, and he'll never stand idle in the face of evil. Looking back today I still think they're very good, I would like to say that Dark Savior is like slapping Paper Mario in Vagrant Story's world.
There's a little something for every gamer in Dark Savior. Parallel I: The Hunt for Evil Should the player take more than four minutes to reach the captain's cabin, Bilan will kill the captain, escape and head towards the prison. The isometric perspective lends itself well to this kind of game. If you do fall into a hole or water pit, then Jack will save you before you die. Battle system is awesome idea but could have had more moves to it. The only improvements I would have made is to the lackluster fighting sequences, which seem out of place here. In this scenario, Garian must rescue his friends to affirm his existence, escape the island and confront the source of the chaos, though he must do it within a time limit and without the aid of save points.
Dark Savior shares Landstalker's isometric viewpoint and styled adventuring aspects. As Garian, you start aboard a cargo ship bound for Jailer's Island keeping watch on Bilan, a maximum security prisoner. The 3-D, isometric graphics are detailed, and you can pan the view around your character to determine the best route through an area. A giant blue rose erupts out of the tank, and later on Garian sees a number of transmissions that confirm that she is alive again. Fortunately, combat is infrequent; most of the game is spent exploring and solving puzzles. I remember when I first bought the Saturn. With Bilan no longer a threat, the game's plot comes to focus on the conflict between an organization of rebellious prisoners, the corrupt warden Kurtliegen, and a ninja woman, Kay.
All battles are pretty much boss fights too, because there's only a couple dungeons that have any enemies in it. Yet you can't move the camera completely around the hero, so some leaps are hard to aim. The Love Love Mini Racer mini-game also credits Garian as its creator. When she approaches Garian in Parallel 4, she's more than willing to offer her help after she dreamt that he saved her life, but this time Garian's the one weary of her. Experience points can be used for a lot of different things.
This becomes an if you play the parallels in order, as characters will recall things that happened in the previous one. The game is divided into Parallels, which each has its own subquests and worlds. It works pretty well and is fun. The game took what was then considered an unusually long time in development because none of the Climax team had any experience with 3D camera programming, polygonal modeling, or the Sega Saturn. During some matches in the fighting mode, the player character can capture his opponent, allowing the player to control that opponent in future matches.
Instead of menu-driven battles, they are set up much like that of a fighting game. Not to mention insurmountable ankle-high bodies. Backing you up is Jack, your mechanized feathered friend who serves to help you figure your next move. Developed by the same people who made the original, this will no doubt be one of the best games for the Saturn. Kay dies at the end of the first one, and Garian decides to go a separate path without her in the fourth. It becomes very much a fighting game, complete with the traditional health bars sitting above each combatant and the win-two-rounds-to-win-the-fight rule.